Update: Workshop proceedings are now online!

FDG 2013 will have a number of colocated workshops. There will not be a dedicated workshop day; instead, workshops will be scheduled within the four-day conference, and all registrations will include both the workshops and main conference. This is partly for logistical/space reasons, and partly to encourage more exchange of ideas between main-conference and workshop participants.

Each workshop's organizers issue their own call for participation and select the workshop's participants. Please see the websites for each workshop below for submission details and deadlines.

Workshop on Design Patterns in Games


This workshop focuses on the use of design patterns in game design, analysis, education and research. There are many potential benefits to design pattern approaches, including generation of frameworks for teaching and communicating about game design and practical usage in brainstorming ideas and tuning designs. Furthermore, deeper understanding of the patterns implicit in their games can help designers explore previously untried ideas and expectations of player behavior. This workshop will bring together researchers to present novel work, discuss future challenges, and encourage collaboration. It will include both paper presentations and group discussion.

EVE Online Workshop


EVE Online is a space-themed Massively Multiplayer Online Game that breaks from many conventions of the MMOG genre. From its single shard server to the developer’s "sandbox" approach to game design, this particular MMOG has become the site of a wide variety of research situated across multiple academic disciplines. This workshop aims to bring together the multidisciplinary community of scholars currently conducting research on or within EVE Online to share their work and foster new research collaborations. We invite proposals at all stages (works-in-progress to completed studies).

Workshop on Games for Learning


This workshop brings together researchers from the fields of games research, game AI, intelligent systems, affective computing, design, human-computer interaction and user experience with people from the fields of education, technology-enhanced learning, cognitive sciences, psychology and ergonomics in order to foster the exchange of ideas and experiences from designing, developing and evaluating learning games in terms of usability and learning effect. Design characteristics, methodology and results from five EU-funded projects (FP7 STREP Siren, ILearnRW, C2Learn, Emote and eCute) will be presented and discussed, while a discussion session after the presentations will provide the opportunity to discuss the ideas and concepts presented during the workshop.

Workshop on the Global Game Jam


This workshop focuses on the educational potential of the IGDA Global Game Jam. The workshop is scheduled as a one day workshop and will bring together researchers to present novel research and discuss future challenges.

Workshop on Intelligent Cinematography and Editing


The use of expressive communication idioms from traditional visual media within 3D environments shows potential to extend the communicative power of films into games and virtual worlds. Virtual cinematics play a role not only for entertainment, but also for training, education and many other contexts. This workshop intends to collect researchers from fields including computer graphics, AI, psychology and others interested in virtual cinematography.

Workshop on Intelligent Digital Games for Empowerment and Inclusion


Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2013 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.

Workshop on Procedural Content Generation


This workshop is devoted to procedural content generation, i.e., the automatic generation of content (such as levels, maps, rules, stories, items...) in games. Experimental, theoretical, practical, and critical work is welcome. Authors are encouraged to submit work that has the potential to be adopted by the digital games industry. The workshop schedule will include ample time for discussion and prototype demonstration.